Contribution Rank

Reputation is key in the galaxy. In most cases your reputation will precede you, sometimes this is for the better and others for the worse. Connections can get you everything from credits, to resources, or sometimes even favours. A successful Rebellion Hotshot pilot may have enough 'street cred' to walk in and demand an audience with Wedges Antilles or Coran Horn. Maybe your exploits in a sector have earned you an invite to a political expose with a planetary governor. Or perhaps your frequent raids against the Imperials have earned you a tidy place on the Most Wanted list. This reputation is crucial for you to make your mark on the galaxy and, if not properly managed, can leave you with a blaster hole or medal on your chest.

Contribution Ranks (reputation) are what track your infamy/fame in the galaxy. There are 10 levels (positive and negative) of Contribution Ranks. Given that this is a mixed campaign and duty is not utilized as the primary character resource, I am adjusting it to party Contribution Rank and have made the descriptions more applicable.

Party Contribution Rank
Empire: -30
Rebel Alliance: 50
Mandalorians: 10
Hutt Cartel: -40
Black Sun: 0
Zann Consortium: 0

Overall Galactic Notoriety: 20

Contribution Rankings
0-10: New recruit or untested collaborator, still under suspicion. Gets access to basic equipment and vehicles.
20-40: Tested soldier or trusted collaborator. Respected and trusted within organization. Gets access to better tactical-level equipment and vehicles.
50-80: Veteran soldier or important collaborator. Very respected within organization. Gets access to corvette/gunship-level starships (if applicable) and minor strategic intelligence.
90-130: Top brass or vital collaborator. Highly respected by the organization. Minor, but notable political power. Gets access to corvette/gunship-level starships and sensitive info.
140+: Member of the upper echelon of the organization. Immense political power. Extremely revered and respected by allies. Access to capital-grade starships.
                                                                                                                                                                    (-)0-10: Faceless scum. Little intelligence value if captured. Re-education possible, otherwise imprisonment. Not worth the effort to hunt down individuals.
(-)20-40: Minor notoriety. Limited but useful tactical intelligence value. Re-education possible, but unlikely. Execution after interrogation. Use of bounty hunters to capture/eliminate is rare, but possible.
(-)50-80: Moderate notoriety. Possible strategic intelligence value. Re-education not possible. Imprisonment (and lifelong interrogation) standard practice. Use of bounty hunters to capture is an option.
(-)90-130: Major notoriety. Extremely high intelligence value if captured. Use of bounty hunters and assassins authorized for capture/elimination. No chance of re-education. Imprisonment (and lifelong interrogation) standard practice. Failure to report this character's whereabouts is considered a severe crime. Poses a significant threat to the organization.
(-)140: The Most Wanted. Entire fleets used to locate and eliminate. Capture or death key to victory. Immense intelligence value. Failure to report this character's whereabouts is considered high treason. Poses massive threat to the organization.

Comments

Popular Posts