Missions
Missions will be how you make your mark in the galaxy and what you do with your Action Teams and Forces. Missions are essentially challenges that you are player would undertake with the key difference that your Action Teams will be sent on your behalf. These missions provide valuable rewards which range from credits, vehicles, to even bases. Furthermore, the more your Action Teams are engaged, the more notoriety your cause gets. Others in the galaxy will start to respect you or alternatively, view you as a threat and try to wipe you out.
Each mission is assigned a dice pool as a difficulty. Your Action Team's dice pool is established by their level and whatever support you have in the vicinity (i.e. base support, other GM grants, etc.) Once the dice pool is established, the roll will be completed and the results tallied. The following are a few options to spend dice results:
To send a team on a mission, you require to have an available team and the credits sufficient to fund the mission. If you lack the team but have sufficient credits, you can choose to hire mercenaries instead. The Mercenary Teams available and their rates will be on the "Mercenary Marketplace" page. Be advised, Mercenaries are loyal to who pays them the most. Threat or despair on a Mission roll could result in some nasty consequences. Certain missions may require specific skills to complete or a supporting base with a certain stat (i.e. tech, defense, etc.) This will be outlined in the mission description on the mission board. You may not have enough teams or resources to do all the active missions. These will change between each sessions so don't worry too much if you miss one although specific ones do have some surprising benefits by completing them. If a team is dispatched on a mission, they will be unable to assist you in your main mission or be redeployed onto another meeting until their current task is completed.
Each mission is assigned a dice pool as a difficulty. Your Action Team's dice pool is established by their level and whatever support you have in the vicinity (i.e. base support, other GM grants, etc.) Once the dice pool is established, the roll will be completed and the results tallied. The following are a few options to spend dice results:
- Success: 5% to credit rewards per extra success
- Advantage: 10% less time required to complete mission
- Threat: 15% increased cost to mission
- Despair: An Action Team is killed or captured while trying to complete the mission.
To send a team on a mission, you require to have an available team and the credits sufficient to fund the mission. If you lack the team but have sufficient credits, you can choose to hire mercenaries instead. The Mercenary Teams available and their rates will be on the "Mercenary Marketplace" page. Be advised, Mercenaries are loyal to who pays them the most. Threat or despair on a Mission roll could result in some nasty consequences. Certain missions may require specific skills to complete or a supporting base with a certain stat (i.e. tech, defense, etc.) This will be outlined in the mission description on the mission board. You may not have enough teams or resources to do all the active missions. These will change between each sessions so don't worry too much if you miss one although specific ones do have some surprising benefits by completing them. If a team is dispatched on a mission, they will be unable to assist you in your main mission or be redeployed onto another meeting until their current task is completed.
MISSION BOARD
Mission #1: Escort the Providence
Description: A Rebel Alliance Bulk Freighter moving crucial medical supplies require escort through the Crom Drift. Light Imperial presence is suspected in the area
Requirements: Piloting (Space), Starships (with Hyperdrives)
Location: Colonies
Time: 5 days
Cost: 2,000 cr
Rewards: 10,000 Cr
Difficulty: PPPP
TEAM:
Mission #2: Find the Gungan
Description: Port Boomer has received a distress call from a Gungan doctor. He has managed to anger the local Black Sun Syndicate and is currently being pursued by them on Malastare. He is offering a handsome sum of credits to anyone willing to assist
Location: Mid Rim
Time: 3 days
Cost: 2,000 cr
Rewards: 12,500 Cr
Difficulty: RPP
TEAM:
Mission #3: Peace Talks
Description: An Clone War Era Base was discovered on Iktotchon but wars between local factions, the site is currently unmolested. Research on the site reveals it to be a vehicle yard which could have some still functioning equipment and weaponry. It's almost too good an opportunity to pass up.
Location: Expansion
Time: 7 days
Cost: 5,600 cr
Rewards: 10,000 Cr, x1 UNKNOWN VEHICLE
Difficulty: RPPP
TEAM:
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